RDH Vehicle Outfits

RDH Vehicle Outfits

€15.00

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Hi everyone ! 

Today I'm bring you a highly optimized standalone script called RDH Vehicle Outfits and its Addon RDH Token Items

RDH Vehicle Outfits — The most complete vehicle outfit system for FiveM.

RDH Token Items ADDON for RDH_Veh_Outfit  supports ox_inventory and QB-Core inventory

Let your players save, apply, and trade vehicle modifications. Every spoiler, bumper, paint color, engine level, and livery — captured and restored in one click.

Core System:
Save full vehicle outfits. Apply them instantly. Update them when mods change. Delete when no longer needed. Each outfit stores visual parts, performance upgrades, paint colors, and special mods separately.

Outfit Sharing:
Players generate unique share codes with optional pricing. Buyers redeem codes and receive a detailed compatibility report — every mod checked individually. Compatible mods apply. Incompatible mods are blocked with a clear reason. Paint and cosmetics always transfer. The seller receives payment directly.

Economy:
Per-garage apply cost for saving and applying. Progressive slot pricing with configurable multiplier. Six token types (Save, Apply, Update, Share, Redeem, Slot) as consumable inventory items. Global or per-garage token balances.

Garage Types:
Public — open to everyone. Semi-Private — restricted by job and grade. Private — restricted by player ID. Mix all three on the same server.

Admin Tools:
Full in-game admin panel. Create garages, draw polyzones, place NPCs, car lifts, and lights — all with a 3D gizmo and freecam. Configure costs, slots, tokens, minigames, cooldowns, and permissions without touching a config file.

Minigames:
Optional skill checks before saving or applying. Built-in types plus ps_lib and ox_lib integration. Configurable difficulty and multi-stage challenges.

Security:
All money, tokens, permissions, ownership, and slot limits verified server-side. No client-trusted operations. Atomic token consumption. Sanitized inputs. Anti-exploit by design.

Performance:
Distance-based rendering. Pre-computed zone and light caches. Two-thread light architecture — idle when no players are nearby. Zone polling every 500ms with polygon test only when within range.

Compatibility:
QBCore | Qbox | ESX | Standalone
ox_target | qb-target
ox_inventory | qb-inventory | qbx_core
Auto-detection — no manual configuration required.

Dependencies: oxmysql

Escrow Product

Config File: Open

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